The article introduces concepts and its definitions to apply when designing digital interface game (digital experience) or website.
- Nodes
- Branch
- Types of controls
- Denotation
- Connotation
- Divergent
- Convergent
- Entry Point
- Faux Choice (False Choice)
- Gamification
- Geon Theory or Recognition by components theory (Irving Biederman)
- Geons (geometric icons)
- Icons
- Pictograms
- Isotypes (used in Europe in the 1940s-1960s
- Column Grid
- Modular Grid
- Hierarchical Grid
- Hick's Law (the more choices a person has, the more time it will take to process the decision)
- Digital Interface Menu
- Signals: audible or visual indication that an interaction is taking place to activate or change a particular object.
- Cues: response that the signal has been activated.
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