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Reading: Inter-disciplinary Digital Interaction

The article introduces concepts and its definitions to apply when designing digital interface game (digital experience) or website. 

  • Nodes
  • Branch
  • Types of controls
  • Denotation
  • Connotation
  • Divergent
  • Convergent
  • Entry Point
  • Faux Choice (False Choice)
  • Gamification
  • Geon Theory or Recognition by components theory (Irving Biederman)
  • Geons (geometric icons)
  • Icons
  • Pictograms
  • Isotypes (used in Europe in the 1940s-1960s
  • Column Grid
  • Modular Grid
  • Hierarchical Grid
  • Hick's Law (the more choices a person has, the more time it will take to process the decision)
  • Digital Interface Menu
  • Signals: audible or visual indication that an interaction is taking place to activate or change a particular object.
  • Cues: response that the signal has been activated.

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